I'm Anthony Pietramala, a product designer. I work on complicated software and try to make it easier to use. Mostly 0→1 products, design systems, and the AI features going into them.
An AI-assisted EDI platform. You describe a data mapping in plain language instead of hand-coding it, and work that took engineers days now takes hours. Sole designer, 0→1.
A redesign for the driver who hated his apps. One thumb, one glance, no training needed.
A token-driven design system, built in the gaps between other work. Three densities, white-label theming, graded for WCAG contrast.
Took a dense, line-heavy EDI mapping tool and made it calm and readable. The lead dev's one request: "Please, no lines."
I'm a product designer. Most of my work is the dense, complicated software people use to get their jobs done. Dashboards, internal tools, logistics systems. When a product like that is hard to use, the design is doing real work. It's the difference between a tool people fight and one they stop noticing.
I'm usually the only designer on the team, so I tend to work across the whole thing: talking to the people who use it, building the design system and its tokens, designing the product, and lately the AI features going into it. I prototype in code and check the contrast numbers myself. Some of this got built in the gaps between other projects, and not everything worked out. Those parts are in the case studies too.